Heroic Abilitiesĭeal 46 damage to all nearby enemies every. Reactivate to send you to the target’s location, knocking them back, dealing 112 damage and Stunning them for. Once attached, Qhira avoids Basic Attacks and becomes immune to all effects, rotating around the target for 2.75 seconds, and dealing 109 damage to any enemies between you and the target. Revolving Sweep (E): Attach your sword to the first enemy Hero hit, Stunning them for. Damage and healing is increased by 50% per each additional stack on that Hero. Stacks 5 times.Īctive: Qhira deals 33 damage and heals for 88 health per enemy Hero affected. Passive: Basic Attack and Ability damage cause enemies to bleed for 46 damage over 4 seconds. Can be used while Revolving Sweep is active.Ĭarnage (Q): Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught in its path. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact. Qhira fires a Grappling Hook that pulls her to any terrain it contacts.
Her abilities required some extra work and tech to work well, but the end result is a hero who rewards patience and has the potential to make big plays. She’s unique to Heroes of the Storm, and her development was anchored around her signature grappling hook and chainblade. She’s a Nexusborn hero, which means she doesn’t come from an existing Blizzard property. Today, Blizzard announced a new sweeping set of changes for Heroes of the Storm in both a new hero, who hails from an original setting within the Nexus, and a new ranked queue system. Since Blizzard announced it was scaling back development on its crossover MOBA Heroes of the Storm, the game has received two new heroes and tweaks for the existing roster.